Tag: Rules

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  • Virtue and Vice

    The following rules update those found on pp. 100–105 of the World of Darkness Rulebook. Rather than selecting from the set lists of Virtues and Vices during character creation, the player should define one Virtue and one Vice for their character in …

  • Example Virtues

    The following Virtues are not intended to be an exhaustive list, but an aid to players in arriving at their own Virtue conditions. *Hopeful:* Somehow, your character doesn’t despair at the World of Darkness but remains optimistic, believing that …

  • Example Vices

    As with the Virtue list, the following Vices are intended as a starting point for character creation, and not an exhaustive list. *Pessimistic:* Your character has a tendency to wallow in bad situations, vocally bemoaning his lot and believing that …

  • Aspirations

    Determine Aspirations as part of the “Final Touches” stage of character creation. Choose three Aspirations for your character. Aspirations are goals for your character. They’re also statements to your Storyteller that show the types of stories you want to …

  • Example aspirations

    *Sample Aspirations* * Achieve a promotion at work * Make something that’ll outlast me * Prove my loyalty to the team * Show myself I’m not cursed * Give something important to someone in need * Put myself in mortal danger * Forget …

  • Breaking points

    The Morality trait has been replaced by Integrity. Integrity measures how well a character can cope with the traumatic and supernatural events of his life. A character stands to lose Integrity when she experiences a breaking point. When a character …

  • Integrity

    The Morality system described in the World of Darkness Rulebook provides a workable system for measuring the effects of characters’ behavior upon their psyches, but it has a few problems. Most of those problems stem from terminology. The system doesn’t …

  • Experience

    These rules replace the World of Darkness Rulebook experience point system. They integrate with the Aspirations, Conditions, and dramatic failure systems in this book. They also shift character progression to a more mathematically linear path, removing …

  • Social Maneuvering

    These rules replace the standard rules for Social actions in the World of Darkness Rulebook. They assume your character making effort toward getting another character or a group of characters to do what she wants. Social actions within this system may be …

  • Example of Social Maneuvering

    Stacy wants Professor Erikson to loan her a book from his private library (she intends to use the book’s contents to summon a demon, but Erickson doesn’t know that). Erickson is protective of his books but he’d be willing to loan one out under the right …

  • Example of Forcing Doors

    In the example [[Example of Social Maneuvering | above]], assume Stacy really needs that book now. She goes to Erickson and threatens him at gun-point to give up the book. Doing this is definitely a breaking point for Stacy (see p. 155 for more on …

  • Equipment

    Equipment, tools, and technology help to solve problems. Having the right tool for the job can mean the difference between life and death — or in the World of Darkness, the difference between life and a fate worse than death. This list is not all- …